This is the work I did for my second digital modeling class. This class focused on character modeling. We learned about edge flow and a little bit of anatomy. We also learned a little ZBrush on the side.
I only used the basic materials in Maya. I have nothing against custom shaders, I just believe that all materials can be simplified to a combination of color, bump/normal, specular, diffuse, reflectivity, etc. maps. This way I can push my understanding of the fundamentals to the max.