Digital Modeling III

Third modeling class! This one was very similar to the previous course, but it advanced slightly more quickly and we learned tiled textures.



Digital Modeling II

This is the work I did for my second digital modeling class. This class focused on character modeling. We learned about edge flow and a little bit of anatomy. We also learned a little ZBrush on the side.


I only used the basic materials in Maya. I have nothing against custom shaders, I just believe that all materials can be simplified to a combination of color, bump/normal, specular, diffuse, reflectivity, etc. maps. This way I can push my understanding of the fundamentals to the max.